The ultimate free spirit, Art is a mysterious monster with a questionable background. By far the strangest member of the Oozma Kappas, Art bowls over the competition - sometimes literally - with his unique dexterity and wild-card ways. Nothing is scarier than the unpredictable, especially when it comes to this furry ball of bad.
He is a student at Monsters University, and a member of the Oozma Kappa fraternity. Director Dan Scanlon says of him he is "that [weird] college guy you don’t know anything about", and that he is a student "Not quite sure what he should be... and we're not quite sure what he is either." Art is a New Age Philosophy major. It is revealed that he has been to jail at least once. For some reason, Art doesn't have a last name, and is therefore the only named student in the film without one.
In Monsters University, Art is introduced, along with his other fraternity brothers, when Mike and Sulley move into the Oozma Kappa fraternity home, and helps with the initiation for the two. In the first round of the Scare Games, the Toxicity Challenge, Art really wants to touch the stinging glow urchins that the players must avoid. He ignores that fact, but learns his lesson after scooping up a large amount, and his body gets swelled up in pain.
When the team is talking to Mike on the campus, he and the others are instructed by Mike to follow his exact moves in the next round. In the next round of the Scare Games, he and the others are perfectly silent, but after Sulley accidentally messes up, Art distracts the librarian by wreaking havoc in the library, and avoiding getting caught by her. Later at the ROR party, Art shows off his dance moves before getting humiliated by Johnny Worthington, along with the rest of Oozma Kappa. All but Mike is discouraged, until he takes the team on a trip to Monsters, Inc. to get their spirits high again.
As the games continue, Art and the others do well, leading up to the final event, where they must scare in the simulator. In Art's turn, he is up against Javier Rios. Art uses his stealth and acrobatic skills to avoid stepping on any toys in the simulator, and scares the child robot.
After Oozma Kappa wins the final round, he and the others celebrate, until Mike finds out that Sulley cheated for him, and he runs away, very heartbroken. When the group finds out that Mike went into the human world, they distract the security guards for Sulley to go into the door and save Mike. When they return and are escorted by the CDA, Roz assures the friends that whatever happens to the two is up to Dean Hardscrabble.
After Art and the others find out that Mike and Sulley have been expelled, they say their goodbyes, and also assure them that Hardscrabble has invited them to join in the next semester of the Scaring program, as she was impressed by their work in the games.
In the credits of the film, a scare card of Art is seen, indicating that he eventually graduated as a scarer for Monsters, Inc.
Art is considered to be a bit of an odd-ball. He has a good heart, but rather oblivious for the most part. He has many different interests, some of them nobody might know. In school, before becoming a Scaring Major later on, he was a New Age Philosophy major. He's quite skilled at acrobatics, dancing, and flexibility. He also apparently likes to keep a dream journal with him.
Art is a medium-sized monster, in the shape of an arch. He has two small arms, light purple, shaggy fur with two dark purple stripes on both legs, and a large mouth with round teeth. During the Scare Games, he wears two wrist bands (on his legs) with the Oozma Kappa symbol on it, that was knitted by Ms. Squibbles.
- In one of the quotes below, Art indicates that he has an extra toe. This is a bit strange, considering the fact that he doesn't actually have any at all.
- In another quote below, Art states that he has once been arrested.
- In another quote below, Art is revealed to sometimes hang out in the sewers.
- "I'm Art! New Age philosophy major. Excited to live with you and laugh with you, and cry with you. Thought you might like to keep a dream journal!"
- "Of all the sewers on campus, this one has always been my favorite."
- "I have a life outside of the house, you know."
- "Wow, nice fence."
- "I can't go back to jail!"
- "Yeah, me neither. I don't want to get too big."
- "I want a piece of that action!"
- "I wanna touch it."
- "Yeah, I wanna touch 'em."
- "I have an extra toe." (laughs) "Not with me, of course."